Isiphetho:Umqeqeshi wama-impact usebenzisa ukugijima okuphezulu kwesithombe, shiya izinto ezifika esithombeni emgodini wokucisha, ngaleyo ndlela kuwenze ukuba zixhumelene futhi ziqhekeke...

Isiphandeli esishayayo sisebenzisa ukuguqulwa okuphezulu kwesondo, okuholela esimweni sezinto ezifaka isikhala esishayayo emgodini wokucisha, ngakho-ke zenza ukuthi zihlangane futhi zicishe. Ngakho-ke, kudingeka kuhlolwe isimo sezinto esisondweni nasemgodini oqhekezelwe, ukuze kuthuthukiswe ukuqonda kakhulu indlela yokucisha.

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Lapho isiphandeli esishayayo siqhubeka ngesivinini esikhulu, isondo siqeqeshelwa izinto, futhi isondo sihlangabezana nomthwalo oyingqayizivele ophakathi kwesivinini oqhutshwa ukusabalala kwezinto. Ngaphansi kwemisebenzi yomthwalo ophakathi kwesivinini, isondo singalula nje ukudala ukukhalazela okuningi.

Ezimbonini zokuqhuma, izingxenye ezibalulekileyo emsebenzini wokuhlehlisa zinzima futhi ziguquguquka, njengezimpawu zempahla, izimpawu zokusebenza, njll., ngakho izidlalela eziningi ze-dynamic kunzima ukuzibona. Ukuze kutholakale ukuqonda okunembile nokusebenza kahle ubuhlobo phakathi kwemikhiqizo ehlukahlukene kule nqubo yokukhulula nethonya layo emikhiqizweni ehlukahlukene yomsebenzi, ukuze kutholakale izixazululo ngokushesha nangempumelelo, ukwakhiwa komodeli we-mathematical olukhulu nokuqhubeka nokuxazulula i-simulation kube izindlela nezindlela ezibalulekile. Ngempendulo yomfanekiso we-animation